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Step-by-Step Guide to Animate a Sphere Moving Across the Screen using Basic Key Framing Animation

Blender Basic Animation

Step-by-Step Guide to Animate a Sphere Moving Across the Screen

Step 1: Open Blender and Set Up Your Scene

  • Open Blender and start with a new scene. By default, Blender opens with a cube in the center of the scene.
  • Delete the Cube: Right-click on the cube to select it, then press Delete on your keyboard to remove it.
RemoveCube

Step 2: Add a Sphere

  • Add a Sphere: Go to Add (bottom of the 3D viewport or use the shortcut Shift + A) > Mesh > UV Sphere. This adds a sphere to your scene, which will be our ball.
Blender add Sphere

Step 3: Position the Sphere

  • Move the Sphere to the Starting Position: With the sphere selected, press G (grab) and then X, Y, or Z to move it along the respective axis. For our tutorial, let’s move it along the X-axis to one side of the viewport. Press Enter to confirm the location.
Blender | Position Sphere

Step 4: Inserting the First Keyframe

  • Go to Frame 1: At the bottom of the Blender window, you’ll see a timeline. Make sure you are on frame 1.
  • Insert Keyframe: With the sphere selected, press I to insert a keyframe. Choose “Location” from the menu that pops up. This records the sphere’s starting position.
Location

Step 5: Move the Sphere to the End Position and Insert the Second Keyframe

  • Go to Frame 60: Move the timeline cursor to frame 60 (or any other frame where you want your animation to end).
  • Move the Sphere: Press G then X to grab and move the sphere to the opposite side of the viewport along the X-axis. Press Enter to confirm the location.
  • Insert Second Keyframe: Press I and select “Location” again to record the end position of the sphere.
KeyFrame

Step 6: Play Your Animation

  • Play the Animation: Press the Play button in the timeline controls or press Spacebar (depending on your Blender version) to see the sphere move from one point to the other.
Sphere Final

Congratulations!

You’ve just created a simple animation in Blender by keyframing a sphere’s movement from one side to the other. This is the foundation of all animation in Blender: moving objects from point A to point B and letting Blender fill in the movement between those points.

Feel free to experiment with moving the sphere along different paths, adding more keyframes to create more complex movements, or applying these principles to other objects and animations. Remember, the best way to learn is by doing, so playing around with Blender’s tools and settings is highly encouraged!

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